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In Mutants: Genetic Gladiators, the effectiveness of an attack and the resistance of a mutant to a particular type of attack follow the rock-paper-scissors principle and a reverse application of the rock-paper-scissors principle:

  • Cyber attacks are highly effective against Zoomorph gene mutants 
  • Zoomorph attacks are highly effective against Saber gene mutants 
  • Saber attacks are highly effective against Mythic gene mutants, and so one and so forth...
  • Cyber gene mutants are highly resistant to Zoomorph attacks
  • Zoomorph gene mutants are highly resistant to Saber attacks
  • Saber gene mutants are highly resistant to Mythic attacks, and so on and so forth...

However, there is a slight modification to this principle, as an attack type can beat a second type of gene, albeit not as potent, and a gene type can offer defense against a second type of attack, albeit not as resistant

  • Cyber attacks are effective against Saber gene mutants
  • Zoomorph attacks are effective against Mythic gene mutants
  • Saber attacks are effective against Necro gene mutants, and so on and so forth...
  • Cyber gene mutants are resistant to Saber attacks
  • Zoomorph gene mutants are resistant to Mythic attacks
  • Saber gene mutants are resistant to Necro attacks, and so on and so forth...

The ineffectiveness of an attack and a  gene's weaknesses on the other hand, follow the same rock-paper-scissors principle but in reverse and a modified reverse version of the rock-paper-scissors principle. 

  • Mythic gene mutants are highly vulnerable to Saber attacks and vulnerable to Zoomorph attacks
  • Saber gene mutants are highly vulnerable to Zoomorph attacks and vulnerable to Cyber attacks
  • Zoomorph gene mutants are highly vulnerable to Cyber attacks and vulnerable to Galactic attacks, and so on and so forth...
  • Mythic attacks highly ineffective against Saber gene mutants and ineffective against Zoomorph gene mutants
  • Saber attacks are highly ineffective against Zoomorph gene mutants and ineffective against Cyber gene mutants
  • Zoomorph attacks are highly ineffective against Cyber gene mutants and ineffective against Galactic gene mutants, and so on and so forth...

I shall provide diagrams (which I took from another website) to better show the Attack Strengths and Gene Weaknesses. 

Mutants-Genetic-Gladiator-Weakness-Chart
Mutants-Genetic-Gladiators-Weakness-Chart









The principle involved is fairly easy to follow and this is where I would like to make a suggestion. I want to take into account the Recessive Gene of a mutant {e.g. Zomborg [Necro-Cyber] [Dominant Gene (Necro) - Recessive Gene (Cyber)]}. Gene resistance and vulnerability are only determined by the dominant gene [first gene]. I would like the recessive gene [second gene] to be a determiner as well. ;^)  

Gene Resistances and Vulnerabilities

Cyber Mutants

Genome Cyber Attack Saber Attack Necro Attack Zoomorph Attack Galactic Attack Mythic Attack
Cyber neutral -25% +25% -50% +50% neutral
Cyber/Cyber neutral -50% +50% -75% +75% neutral
Cyber/Saber +25% -25% neutral neutral +50% -50%
Cyber/Necro -25% neutral +25% -50% neutral +50%
Cyber/Zoomorph +50% -75% +25% -50% +75% -25%
Cyber/Galactic -50% -25% +75% -75% +50% +25%
Cyber/Mythic neutral +25% -25% -25% +25% neutral

Saber Mutants

Genome Cyber Attack Saber Attack Necro Attack Zoomorph Attack Galactic Attack Mythic Attack
Saber +25% neutral -25% +50% neutral -50%
Saber/Saber +50% neutral -50% +75% neutral -75%
Saber/Cyber +25% -25% neutral neutral +50% -50%
Saber/Necro neutral +25% -25% +50% -50% neutral
Saber/Zoomorph +75% -50% -25% +50% +25% -75%
Saber/Galactic -25% neutral +25% +25% neutral -25%
Saber/Mythic +25% +50% -75% +75% -25% -50%

Necro Mutants

Genome Cyber Attack Saber Attack Necro Attack Zoomorph Attack Galactic Attack Mythic Attack
Necro -25% +25% neutral neutral -50% +50%
Necro/Necro -50% +50% neutral neutral -75% +75%
Necro/Cyber -25% neutral +25% -50% neutral +50%
Necro/Saber neutral +25% -25% +50% -50% neutral
Necro/Zoomorph +25% -25% neutral neutral -25% +25%
Necro/Galactic -75% +25% +50% -25% -50% +75%
Necro/Mythic -25% +75% -50% +25% -75% +50%

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